A vast and professional army march from the East; they secure the last guarded outpost in the Mayan colony, utterly defeating the brave defenders of The Eyrie, the great wall Vallum that protected it so well from the depredations of the Lambent Flame no match for their vast array of heroic figures and siege equipment.

The 4th Vexilla, including the remnants of the Nightblack Hastati Praecedo, fight an incredibly fierce last stand in the defence of their home, accounting for twice their number in deaths among the Havocstan forces; but they cannot hold.

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The Mayan colony has eaten itself.

You march into Sorrento, unopposed.

You march into Corundum, unopposed.

In the distance, through a telescope, you can just about see the first Mayan soldiers you have encountered; a few worried defenders on the walls of The Eyrie.

There are signs of a terrible battle in Corundum. The ground is stained with blood. The buildings that you secure are eerily deserted. The gates of the fortress are singed by dragon fire.

You march into The Eyrie. You expect resistance. Dram Farraday activates his statue and rides into battle on a gleaming draconic mount. Royston Fitch brings the siege tower up to the walls. Mattieus Galeblood readies the covered ram. Franz Von Gusteppen aims his flintlock musket at the place where the defenders were last seen. The Praetorian Siege Engineers and the 2nd Battering Crew begin to set up their catapaults and trebuchets.

The last defenders of Maya do not meet you on the walls.

They meet you later, in the black of night to match the black of their scales, in tiny units that hit and run; the Wolves of Santiego would approve, if only the tactics were not being used against them. The House of Fun becomes a house of death; Pyke's The Jewellers an ideal ambush spot; Eyrie Tannery a deadly stalking ground between the hanging leathers; Soaring High Dojo, a desperately confusing battleground.

Organising tightly-knit and suddenly violent assault squads, you proceed door to door through the settlement; close-quarters urban fighting with the desperate in their own homes is never pretty, but you have the expertise, although it feels a little dishonourable for time to time for the Mill'enese in the army.

Eventually, once you have counted twenty-two enemy corpses - some sent to their 'reward' by the flashing crystal sacrifical knife of Kirill, or the somewhat less fancy three swords wielded by Hats in his many limbs - the attacks cease, and all is calm and quiet.

Time to mourn, then, the forty-three of your soldiers who have died at their hands.

The Wolves of Santiego have taken the heaviest casualties, being in the thick of the removal operation, with seven of the 2nd Company, five of the 3rd Company, four of the 4th Company and nine of the 5th Company dead, along with four of the Imperial Archers (Gerosos) 1. Other casualties, victims of opportunity, are scattered amongst your remaining troops; one apiece from the Praetorian Siege Engineers, the Praetorian Greatswords 1, the 2nd Battering Crew, HCoE, the Imperial Archers (Tritoni) and the Praetorian Greatswords 2, two apiece from the Imperial Pistols (Saren) and the Imperial Halberds (Murabi Pistols) 2, and three of the Praetorian Halberds 1.

But the Mayan colony has eaten itself; these are simply her death throes, these last desperate stands of her final defenders.

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A vast and professional army march from the East; they secure the last guarded outpost in the Mayan colony, utterly defeating the brave defenders of The Eyrie, the great wall Vallum that protected it so well from the depredations of the Lambent Flame no match for their vast array of heroic figures and siege equipment.

The attackers number at least three hundred troops, led by Dram Farraday, riding on a shining draconic mount sent straight from the Basilisk; Hendrick Van Rhychard, champion of the Ant and warleader of Mill'en; and many of their compatriots from all corners of the Confederacy, Nivyan Ib-Mherut of Amun-Sa, many of the White Wolves, the Wolves of Santiago with their dragon cannons, some from the Mill'enese military including the Black Jackets, and old Havoc stalwarts like Artillin 'Hats' Geranth; and Sung-Ru, the eidolon of the Basilisk, bloated with the souls of warriors, explorers, surgeons, and no doubt all manner of others whose skills were less evident in the battle.

The 4th Vexilla, three Talons and the remnants of the Nightblack Hastati Praecedo, fight an incredibly fierce last stand in the defence of their home, accounting for not quite twice ?their number in deaths among the Havocstan forces; but they cannot hold.

---

After the forces of Havoc have come to the Eyrie, there is not a single defender left alive to report back.

A few Mayans still live in the area, though, and this is what they tell you:

The Havoc force numbered at least three hundred troops, led by Dram Farraday, riding on a shining draconic mount sent straight from the Basilisk; Hendrick Van Rhychard, champion of the Ant and warleader of Mill'en; and many of their compatriots from all corners of the Confederacy, Nivyan Ib-Mherut of Amun-Sa, many of the White Wolves, the Wolves of Santiago with their dragon cannons, some from the Mill'enese military including the Black Jackets, and old Havoc stalwarts like Artillin 'Hats' Geranth; and Sung-Ru, the eidolon of the Basilisk, bloated with the souls of warriors, explorers, surgeons, and no doubt all manner of others whose skills were less evident in the battle.

The 4th Vexilla numbered only twenty-two. It was clear that with Roston Fitch's siege tower, Mattieus Galeblood's covered ram, advanced musketry from Franz Von Gusteppen and the catapaults and trebuchets carried by the Praetorian Siege Engineers and the 2nd Battering Crew, HCoE, holding the walls would be suicidal foolishness. Instead, they melted away into the streets they knew so well.

The House of Fun became a house of slaughter; Pyke's The Jewellers an ideal ambush spot; Eyrie Tannery an excellent stalking ground between the hanging leathers; Strigium barracks, a valuable resupply point; Soaring High Dojo, a suitibly confusing battleground.

It could not last. Captain Perez Mendoz, Francesca Santiago, Vito Vulpez, ?Allonso Fabiola, Rosario Lopez and E'lario lead the Wolves of Santiago door to door in a comprehensive campaign to flush out the last resistance, and they do it well, although the Nightblack Hastati Pracedo and the 3rd, 5th and 6th Talons make them pay dearly for each skirmish.

Such a fearsome last stand, they say. Forty-three of the enemy dead, and you can be sure that the 4th Army West mourn every one.